	Things have been pretty quiet here, so it must be time for another
progress report.  I have spent most of the past week on programming issues.
However, I have refined the notions of mental combat that I have discussed
here earlier.  I now see mental combat as purely mental in style; I have 
decided to kill the verb "mind-mug" that would have knocked unconscious its
victim, allowing the perpetrator to steal the victim's property.  Instead, I
have expanded the list of mental powers.  That list now is:
	Detect lies:  if he lies to you, you'll know that he's lying
	Conceal lies:  you lie to him, he thinks it's true.
	Receptive:  You ask for something, he feels like giving it.
	Memory scan:  You find out what's in his memory.
	Forget:  He forgets things.
	Fear:   He fears you (more than before).
	Like:   He likes you (more than before).
So when are in the presence of another person, you can initiate one or more 
"mind-attacks".  Each attack is a focussing of your mental energy onto the
victim, using one of the seven verbs as the objective of the attack.  Your 
victim resists your attack with his own mind-energy.  If your attack is 
stronger than his defense, you win that attack and the magnitude of your
victory determines the degree to which the mind-spell takes effect.
	Of course, mind-combat uses up mental energy.  To restore it, you must
meditate.  If you are attacked by another person while in a weakened state,
your will be more readily overpowered.
	The talismans will still be in the game; they will boost your strength
in their dimension.  Their is one talisman for each form of mind-attack.
	Now, some of you might ask, "What's the point of all this?  So what if
I can lie to somebody and make them think it's the truth?"  Ah, such is the
stuff of power.  I can promise Joe that I'll support him for position #2,
and then turn right around and make the same promise to you, and if you believe
me, I will have gained more support than I would otherwise deserve (assuming
that you are grateful for my supposed support or we made a deal for it.)
If information is power, then the ability to control information through
selective lies is indeed a form of power.  Have you ever seen a computer game
that could do THAT? n;ioukl (That was a triumphant blow of fist on keyboard).
.
